Volume 1 Chapter 3 (2/2)
“Is that not what the Adventurer Guild is doing?”
“Such bureaucracy is keeping amateurs from rising up!” I spit.
In this world, a thing called the Adventurer’s Guild exists.
However, what they actually do is possibly closer to modern day employment agencies.
They handle allocating requests to parties capable of completing them, confirm completion of said requests and make payment.
They handle the registration, resignation and death of adventurers, they also purchase materials from monsters. But that’s it.
While they provide a lot of support for high-ranking adventures, they do not give enough support to novice adventurers.
It is different from a game.
There is no support for beginners. The uneducated people come from rural areas usally challenge reckless requests and die. If they don’t die then they usually retire from suffering crippling wounds without any compensation to help them.
In the first-year half of them die.
That’s just what type of work it is.
It is my amateur business against the Adventurer’s Guild.
Though even if I make a manual there is no meaning in distributing it among those that cannot read.
It would be literally reaching for a castle in the sky.
How to teach trading and negotiations to those that do not even know how to read.
It is quite troubling.
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