38 In the Shadow of Queen Brenda (1/2)
Nelda had a restless night.She had been so dismissive of Beaker, but if there was a genius in their midst, it was him.
[It would make more sense to get him to go over before destroying the Porter.There is a good chance they won't be able to rebuild it without him. But I'll have to stay behind to make sure the current machine is destroyed too badly to back-engineer and reproduce.]
Nelda would like to be selfish and decide this was all somebody else's problem.Someone more suitable.Somebody other than a half-naked chick in a basement who just wants a granola bar and a Snuggie.
[Get a sent of perspective, bitch.Whatever you are going through, SmithGuild has it worse.You have to get him home. If Red Sonya could save the villagers in a bikini, you can do it too.]
Nelda realized that she should have asked for pen and paper.No, that would be too dangerous.As HoneyBeard would say, she had her band of idiots now. [Go Team Idiot!] She couldn't let Team Evil Bastard win the game. And that meant not making any kind of record they might be able to find.
She tried to mentally visualize the questions she needed to answer and organized them into a rough order of importance.
THINGS I NEED:
1) To fix the underwire on this bra or get a new one
2) Food
3) To stop Brenda or anyone from Team Evil going to Mirth
4) To rescue SmithGuild and send him home-- possibly with as many of Team Idiot as he wants to take along
5) Destroy the Machine (see #3) …and then probably have some kind of mental breakdown and end up murdered by a corporate hitman or in prison, thereby proving my Mother right about everything.
There was a part of her that would rather be back in Mirth solving a whole different list of much more interesting problems.
THINGS I LEFT UNDONE ON MIRTH
1) Sending Echidna some flying leaf because despite everything, because sometimes you just gotta help a bitch out.
2) Helping BugleHead bring back the unicorn or whatever adventure he would like to be the hero of—and then taking them back home maybe. [But I'd miss those satyrs.] [I think they might be my first real friends.] [Wow.]
3) Get the Lapis phoenixes voice boxes and then shine a bright light in their eyes until they fess up to what they are up to. Forgive them, probably.It depends.
4) Shove the mermaids' prophecy right up their asses. Sideways.
5) Live happily ever after with SmithGuild.Somehow.
The first set of priorities kind of destroyed her chances of working on the second set.There was no person she could absolutely trust to destroy the machine of she used it to port back to Mirth. [See #2, no friends.]
[Well. That sucks.]