10 "The first adventurer tragedy!" (1/2)

The Immortal Player RDream 30690K 2022-07-20

Returning the Gem back to his inventory, He then look at the two skill books he obtained.

.....

Skill: ~Bleed~

Rarity: Bronze-rated Skill

Skill Type: Active (Offensive Skill)

Effects: Inflict 100% damage to the enemy and has a 30% chance to inflict 50% of Strength(Str) per second for 5 seconds. Does not stack. Can only be used with a sword!

Cool down: 1 minute

[A skill developed by soldiers and warriors to sharpen their swords on critical times!]

....

”Atlast! An offensive skill! Although it's only bronze-rated, Other players will surely drool when they learn about this skill.” After playing for two hours in the game, he had learned one bronze-rated skill and it was not an offensive type skill. His only chance of getting an offensive skill was the reward to be given by Antonio.

The early parts of the game, Pedro knew that it would not be ideal to take hunt quests. That was true, however, once players reach level 5 the first dungeons would be unlocked. The rewards here where to precious to ignore. Skill books and rare materials are often dropped by the dungeon boss. Plus, there was a chance a treasure chest could be found inside the dungeon. Moreover, once the dungeon was cleared it would never be open again.

The dungeons would cause ”the first adventurer tragedy” in his past life. Where small wars between guilds would often occur to secure dungeons and gain its loots. This resulted into players starting over again and delaying the clearance of the level 5 dungeons. Guilds would fight each other until one guild was fully wiped, consequently the winning guilds would also have heavy casualties, the remaining players was not sufficient enough for them to clear the dungeon they won, and the cycle would repeat it self. This is the reason why it was called ”the first adventurer tragedy”.

Closed beta players had the ”testing the waters” ideology... getting information and techniques.. locating quests and familiarizing themselves in game so that they would get ahead on the official release.

This ideology, together with other factors, divided them from each other because of fierce competition. Factors like, there was a limited number of slots for the closed beta.. At the same time, Professional players of different VR games won't spend much time on such beta testing. They'd rather send someone and pay them for the information they might gather.

This is the reason why the beta players wasn't able to reach the dungeon part of Bearth. The early stage made them to struggle too much, that the beta players was too busy to just even survive.

Since, the official launch of the game would attract millions of players due to the advertisements of the governments. Every player tried to gain an offensive type skill. After this incident become a global trend, the game developers posted a notice that getting an offensive type skill has a rate of 5% on every quest they do. Though, the rate is low, the amount of player playing in the official launch make up for it. The number of players with offensive type skill increased exponentially.

Taking advantage of their ”power in numbers”, the players were able to progress smoothly up to the dungeons part and thus ”the first adventurer tragedy” occurred.

”It is indeed a blessing.... however... if I leveled up because of monster hunting... my HP... will surely increase at the the same time!!” Pedro realized that he can start monster hunting and taking on hunt quests. However, other than materials one can gain to create various products, like weapons and equipment, players also gain experience points that will allow them to level up. When Pedro rises to level 2, his starting HP of 50 would increase. Thus, his ”undying cycle” would be broken because the intermediate potion wouldn't be able to fully heal his life that will cause the ~Undying~ skill not to reset.

”Intermediate Potion is really a good item for beginners.. However.. to me.. It's like one of my important skills.. Curse my luck! It looks like my ”undying days” are counted!” He thought of the potion and how it plays a huge part in his current survival ability.

”I know!! I should head quickly to the kingdoms before I reach level 2! There are potions better than the Intermediate potion and I could learn alchemy from the academy and create my own potions!” Pedro decided to go to the Kingdom the Kagat Village is affiliated. He knew from his past life that the technology was far advanced on Kingdoms compared to the villages. He had enough reputation points to get a recommendation letter from the chief. He had the ”undying cycle” so he wouldn't need to bother about dying while traveling towards the kingdom.