38 Killing the mutated Octrocras... (1/2)
Along with the opened door of the combined bridge and control room, or CBCR, of the ship, Comandante Kentaro was smoking a cigar with his right hand. His left hand held a red-golden Katana. When the CBCR defense unit was about to head outside, Kentaro blocked them with his Katana and puffed out smoke.
”Stand by! I'll tell when to strike!” He glace to the CBCR defense unit with a serious look.
'Take one more step forward... I'll cut anyone into pieces!'
The CBCR defense unit understood what he meant so they could only follow.
'If it comes to worst... The Comandante himself would take action!' All they could do was pity the mages who was squashed by the mutated Octrocras. They shifted their glance away to the mage that was about to be squashed. They can't bare the gore scene of humans being mashed like a potato.
Boom!
Suddenly, a shockwave was sent on the deck. On its origin, Pedro had completely resisted the attack of the Octrocras' tentacles with his Katana. Because of the force, the tentacle exerted in the attack and the strength of Karakoa, the energy was transferred sideways with the use of shockwave.
...
-50,000
[~Undying~ skill activated!]
HP: 1
[Player's HP is below 20%... Potion Injector Activated!]
+50
HP: 50
[Player's HP is back to 100%.. ~Undying~ skill has been reset!]
[~Might of Pain~ skill activated!]
Attack Damage: 40 +50,000(damage will be lost in 5s, stackable)
Magic Damage: +50,000(damage will be lost in 5s, stackable)
...
While blocking, Pedro looked to the interface and checked the Octrocras' information.
...
[Octrocras (Mutated)]
Rating:???
HP:???
Attributes
Attack Damage: ???
Attack Interval: ???
Defense: ???
Movement speed: ???
Skills:
???
???
???
....
'Of course! The suppression system!' He had a wryly smile. When the gap in physical strength was too huge, the suppression system activates. This concept avoids the 'quantity abuse' for the players, where open world monsters were killed by players that grouped together. They make up for the strength difference by increasing the number of players attacking the target. This has a backlash though, Monsters can have AOE skills that can wipe them in one sweep.
Hence, to avoid selecting monsters without AOE skills and killing them using 'quantity abuse', the Bearth Online developers made the suppression system, where the information about Monsters, NPCs, equipment, weapon or items were rendered unknown if the magic energy and/or physical strength of the player was way too inferior to those.
'~Scout 1~ Skill Activate!'
...
[~Scout 1~ Activated!]
[Player gained a 10% increase in movement speed and increase vision by 100 m for 30 seconds!]
...
Pedro dodged the first tentacle by jumping to the left, as he landed he quickly jumped again to the left. Despite his skillful dodging, the third tentacle hit him.
...
-50,000
[~Undying~ skill activated!]
HP: 1
[Player's HP is below 20%... Potion Injector Activated!]
+50
HP: 50
[Player's HP is back to 100%.. ~Undying~ skill has been reset!]
[~Might of Pain~ skill activated!]
Attack Damage: 40 +50,000(damage will be lost in 5s, stackable)
Magic Damage: +50,000(damage will be lost in 5s, stackable)
...
'I got caught in the feeling of dodging! I forgot about the five-second rule of the might of pain!' With the same pattern, Pedro dodged the next attack, but this time he purposely received the second attack. He dodges the third and receives the fourth... He continued this cycle until he had a million additional damage in him.
...
-50,000
[~Undying~ skill activated!]