Chapter 328 (1/2)
Lin Qingya declined Jin Youquan's offer to spend an afternoon and a night to get to know about the happy farm that has been swept by the Internet in China.
The second negotiation time agreed by the two is 10 a.m. of the next day, and 9 a.m. is the time for Kaixin farm props mall to be put on the shelves. The pre heating of the
prop shopping mall has been extremely successful. Every happy farm user knows the news on the prop shopping mall. And every user has received another message: using Alipay, you can buy 10 yuan prop bag at 1%, or 10 Fen.
millions of users are waiting for the prop shopping mall to go online. They have already registered Alipay in advance, waiting for 10 Fen of the special benefits props, and a large number of users with strong economic strength, such as Lin Lin, eagerly look forward to the on-line shopping mall, and then quickly hit tens of thousands of dollars to rush the grade up.
The technology and product team of Muye technology has always been worried about a problem. Once the balance between free users and paid users is too unbalanced due to the emergence of paid users, I'm afraid that a large number of free users will give up the game. However, Li Mu doesn't think so. If the payment is only opened in the framework of happy farm, then for a long time, the paid users Indeed, it will cause a great imbalance in the game and a large loss of free users. However, Li Mu has a series of updated versions that have been developed in his hands. He will improve the playability of happy farm and enable free users and paid users to find their own shelter in the game.
Happy farm or QQ farm, in fact, their life span is not long. But there is a mobile game called ”cartoon farm” in Chinese named ”hay day”, which has been popular for a long time. This game is introduced by supercell, a famous mobile game company in Finland. When it comes to supercell, there are too many classic mobile games to think of. Royal war, tribal conflict《 These well-known mobile games are all products developed by them. In fact, cartoon farm, which was launched in 2012, is a kind of fried rice. It has made deep development and integration of the already lonely farm games. Through the excellent architecture, design and development capabilities, it has greatly expanded the playability of farm games. Li Mu has pressed several versions of happy farm in his hand, Among them, there are many references to the success of cartoon farm.
For example, in the future, farms will be integrated into ranch games. Instead of simply integrating farms and ranches, a processing link will be added at the game level to realize the transition from agricultural products to livestock products. For example, when farms grow wheat and corn, chicken farms can produce eggs, but there is a new system between the two, that is, processing link , chickens need chicken feed, so where does the feed come from? We can only build a feed machine, and then we can grow wheat and corn for chicken feed, while eggs are not the final product. On the one hand, they are goods that can be sold, and on the other hand, they are raw materials for many other products, such as biscuits, cakes, ice cream, etc
A complete set of processing system can be integrated into the game, which can completely connect all the agricultural products and animal husbandry products in the game, and improve the fun and playability of the game by a lot, which is just one of the sections. There will be a very interesting system in the future of this game, that is, the operation and sales between players.
Once the products of agriculture, animal husbandry and processing industry become the raw materials of higher-level products, the demand for raw materials will be extremely huge. Not every user can evenly allocate their own resources in all aspects. Therefore, opening the trading system of selling agricultural products among players can enable the trading of raw materials and agricultural products between users , the price that users buy things to the system is only half of the price that they sell to users. In this way, users will be attracted to complete transactions with players and realize deeper game interaction. Users can adjust their industrial structure in the game according to their own needs and positioning.
For example, players don't want to work hard to grow food, feed and raise poultry at the same time, so they can adjust their industrial structure, grow more profitable cash crops, purchase agricultural products needed for cheap feed, and then continuously process feed, and then resell the feed to the players who need it. In this way, they are equivalent to the feed producers in the game Some users focus on poultry breeding, they can buy feed from this kind of users to do large-scale breeding.
Of course, animal husbandry and processing industry are not limited to chicken feed and eggs. Wheat can be made into bread, pig can be made into pork, cow can be made into milk, sheep can be made into wool. This is the simplest primary processing relationship. There are many areas that can be dug in. For example, putting pork and bread together can be used for further processing Cheng hamburger
Once the players can do business with each other, it is equivalent to activating the circulation of various raw materials and materials among tens of millions of users in the whole game world. This is equivalent to establishing a system that can activate the whole game world in the huge game world. Moreover, in order to enhance the circulation of such raw materials and materials, Li Mu also developed a system task.The routine of the task system is to open a minivan in the user's farm. After saving money to buy a minivan, the user starts to deliver goods. Every day, the user can receive ten different orders. Each order requires different things. The most important thing is that the gold coin awarded for each order is much higher than the sum of all the things it needs, In addition, experience is also provided, which will stimulate users to work hard to complete tasks in exchange for higher returns. Users can't rely on their own production and self-sufficiency to complete ten orders with different needs, and can only rely on trading with other users to gather the items needed for tasks.