Chapter 829 (1/2)
At noon, six people including Wudi had promised to join Muye technology on the spot at the dinner table. Meanwhile, Wudi said that after returning to Zhuhai, he would communicate with other team members and try to persuade more people to join.
However, beyond Lin Qingya's expectation, just in the evening, Wudi called himself and told himself that another six people had made it clear that they would like to join Muye technology.
It turns out that in the afternoon, he set up a YY group, and pulled six relatively core and trustworthy Xishan residents into the group. Six people here persuaded six people there. In the afternoon, he persuaded all six people to join in the field technology together.
So Lin Qingya took the whole real core team of Xishanju in only one day. This efficiency made Li Mu surprised when he heard it on the phone.
After praising Lin Qingya's high efficiency, Li Mu began to plan the overall plan of online games.
In the future, under the framework of Muye science and technology game business department, there will be two sub business groups: one is the self owned game business group, the other is the agent game business group. The latter is relatively low in technology, which requires keen vision, quick start and the advantages of Li Mu's reincarnation. This work will be easier to push forward, but if you want to do the former OK, the difficulty is very high.
Xu Bo, nicknamed Lao Xu, should be able to carry the structure of the game dream westward journey. The Xishanju team should be able to carry the structure and development of a martial arts or Xianxia themed game. With the game development talents dug from various companies by Lin Qingya, Muye technology can launch two game development projects in a short period of time, but these are only two that can earn money in China Money's online game.
When it comes to online games, Li Mu always has a big regret. That is: as the world's largest online game market in the future, China is a pure online game importing country. While importing a large number of online games, none of the local online games can be really exported to the world!
Let alone let the Chinese online game company launch a game as popular as world of Warcraft. They don't even have a game that can be exported to the Korean and Japanese markets.
In Li Mu's view, both ancient Chinese culture and modern literary works have a lot of classic big IP, of which the world architecture is as grand as world of Warcraft.
However, the domestic game companies do not want to be enterprising. Most of the domestic games are in the form of small, broad and large. No one has ever really thought of investing enough manpower, energy and material resources to create a domestic online game model that can really be called a masterpiece.
China's online game industry, from the beginning, is accompanied by huge profit temptation, so many game companies adhere to a development philosophy: make fast money! Make a fortune is a fortune! One shot for another!
Based on this background, Li Mu's summary of the Chinese online game market is four words: ”three fast and one short”
that is, fast research and development, fast online, fast money making and short life.
Compared with the R & D cost of heavyweight online games, which is often tens of millions or even hundreds of millions of dollars, many game companies in China can develop a popular IP adapted game with millions or tens of millions of funds.
More than half of the game R & D cost is used to buy IP and make publicity, and the remaining half is used to develop it at will. Then, it uses IP heat to stir up a round, attracting a large number of IP fans. In the first few months of operation, the game can return the cost, and the rest of the time is almost pure income.
Due to the rough production and low playability of the game, the vast majority of domestic online games can not escape a rule: a large number of users gradually abandon the pit after playing for a period of time, and the rate of user loss will soon exceed the growth rate.
Before long, the game will face the embarrassing situation of fewer people and lower profits. In contrast, online game companies are devoting less and less energy, and the game experience is getting worse and worse. At last, the whole game is completely shut down, leaving the stage, and the popular IP is completely destroyed.
In this industry background, it is almost impossible for the Chinese market to develop a heavyweight online game.
Not to mention small companies, even companies like Tengxun that earn a lot of cash by games every year, may not be willing to invest a lot of money to develop a heavyweight online game. On the contrary, the more money they make, the more cautious they become.
Acting for and imitating overseas successful games have become the mainstream of Tengxun and other game companies, and the proportion of self-development is almost negligible.
In Li Mu's view, this is a great sorrow of the Internet industry in China, almost the same as the sorrow of the domestic automobile industry in China. In the future automobile market in China, most of the brands are joint ventures, and the rest of the domestic brands basically rely on imitation and reference for a living, which makes people strangle.
Li Mu has this ambition and hopes to have the opportunity to export the Chinese culture to the world through online games in the future. The Japanese can integrate the elements of journey to the West into seven dragon balls to push it to the world. Why hasn't China ever had a really effective way to export journey to the overseas market? If there is a chance in the future, can we create the journey to the West in China, as Blizzard did in world of Warcraft, as well as the martial arts, the immortal and even the fantasy novels?Li Mu thinks that as long as he is willing to give up his utilitarian mind and use his ingenuity to create and polish products, this goal will definitely have a chance to be realized. He is afraid that all the thoughts of practitioners are focused on the interests and just want to make fast money. In that case, it will never be possible to make a game like the world of Warcraft.
China is a great country. How far is the gap between science, technology and industry and Western countries? Li Mu, an ordinary people, can't talk freely. But on the ability of story telling, Li Mu thinks that China is definitely one of the top nations. There's no lack of good stories. What's missing is the people who show the stories with their heart.
Li Mu is willing to cultivate his own game R & D team from now on, so that his team can continue to improve and keep pace with the game R & D teams in Japan, South Korea and western developed countries. If Muye technology has the strength in the future, Li Mu is willing to send his own game team members out to study in overseas game companies, and is also willing to attract overseas game research with high salaries Send people in.