Chapter 53 (1/2)
Chapter 53: Chapter 52 The Soul of Card Games
Translated by Coldtaco
Edited by Aelryinth
In his previous life, Plants vs Zomany records
If it were sold at three USD per copy and it made 15 million in sales, it would rake in 45 million USD in sales, or about 27 million RMB
On the other hand, as the monthly profit for I Aames market was in its early years of development, I Am MT made fifty-five lobal market I Am MT only utilized the Chinese a on sales, the number of sales would inevitably decrease over tia for three to your years, it’s profitability never decreases, and even continued pushi+ng updates
The success of Plants vs Zombies could not be replicated, but I Aain!
When the tere coaaenre to the world, and made a path for Chinese developers As the benchaames still showed up four years after its release
I Ainal People’s Card Ga tienre
Chen Mo wanted to utilize the saames, and I Am MT was the first step Its features were very suitable for what Chen Mo was currently looking for
The first feature was that it was easy to make! Most of the art for I An, playstyle, and original art weren’t problems for Chen Mo now
Its playstyle was quite si as the art was of acceptable quality, the actual develop, maybe two to three months at most
The second feature was that it was appropriate I Aaative emotions to force players to spend a out a lot of free runes, especially during the holiday season
Moreover, the garoup PVP aspects, therefore free players would feel less frustration
Chen Mo had to consider the threshold for players in the parallel world If he started with heavy firepower, the players ht end up being on the receiving end of angry fans, daht have to crossdress
Fro the limits of the players!
The third feature was that it was easy to proht
What was the core of card games? It wasn’t playstyle, but IP, intellectual property!
IP was a buzzword in the Chinese video gaa their IP, ners wouldn’t shut up about IP It would co
Why was IP so important, and why is it worth so a Fei, and I had Hawks and Zoro[1], the two games would obviously have completely different player bases, and the price that the players illing to pay for a legendary card would also be different
Three Kingdoms were essentially the worst IP, because everyone was fa that theme
In his previous world, Naruto, One Piece, Fate[2], or Jin Yong’s[3] works were theaame without a soul Yes, it was that extreame, you needed to have an IP!