Chapter 104 - Chapter 103: Arthass Sketch (1/2)
Chapter 104: Chapter 103: Arthas’s Sketch
The planning of units and buildings only took two days with the help of the Memory Playback Potion But of course, Chen Mo had just the nues for reference at all
Chen Mo had previously posted a few concept arts of the World of Azeroth, including gryphons and hippogryphs, but most of the units still lacked artwork
As Chen Mo had so s on his hands, he decided to hand over the buildings and units to Qian Kun
Qian Kun built a syste to the attack/defence types of the different units and buildings to achieve a sort of balance between different races and units
Su Jinyu on the other hand was creating artwork for a portion of the units based on her concept art, and the rest of it were outsourced to an art company
As for the story, Chen Mo only left the story for The Frozen Throne to Zheng Hongxi, asking to n), before revising it in the future
After assigning the jobs, Chen Mo started to work on the most important part, the foundations of the specifications for maps
The Warcraft world editor (aka WE) was very powerful, leading to the developahai 3C, Dynasty Warriors[1], and DotA DotA was especially ia
Blizzard didn’t knoerful the world editor was, but Chen Mo did Because of how useful it was, Chen Mo wanted to ht, and even make it better than the one in his previous life
Not only did the ood, other hero , invulnerability, etc) also had to be added, beco part of the editor
Moreover, the resources for the s included map size, terrain, texture, as well as water and land
There were also settings such as tie as well as if they were sleeping It could even influence the strategy for different races
Night Elves for exaet invisibility upon standing still during the night, as well as increased health regeneration and ie
Because of the liine, controls for Warcraft weren’t as crisp as Starcraft 2 or other MOBA games, and Chen Mo felt that it was a point he could iame continued steadily
Chen Mo would spend ine for the world, and would spend the res or areas for Su Jinyu to finish and colour
These sketches didn’t need to be as detailed as the cards as the players would mostly focus on the character models as opposed to the artwork
As when the artworks were finished, there were still character models to work on, and after that were animations, collision boxes and many more ite the concept docu else
First floor of the experience store
“Goldfish, can you tell wei