Chapter 185 - A Hack and Slash Game (1/2)

Alner Comedy 17370K 2022-09-10

Chapter 185: A Hack and Slash Gaer, you just got back froa to make?” asked Zou Zhuo

Chen Mo smiled, “Hold your horses, I’ll need to do some research and see if feasible”

Zou Zhuo nodded, “Alright! Manager’s new gaood!”

Chen Mo did soames on both PC and VR

Basically, no enre There were many points for MMORPGs, and the best point was that the interaction between players could extend the lifespan of the gaaa far less attention than it did, and naturally there were fewer high quality gareatest pitfalls that this world had fallen into as placing too ht a series of chain reactions

Most MMORPGs were in first person view and had a focus on the artstyle

This was because first person perspective idely accepted to allow players to ih quality arts allow players to spend more time in the world

However, this introduced a probleet becomes incredibly li it harder to deal with large groups of eneroups There were already many players, and if many monsters are introduced, the screen will be incredibly cluttered as the players get overwhelmed with information

This was ames are imported from a PC version, it would still be more or less influenced by their PC counterpart

And combined with various other reasons, this led to a lack of hack and slash games in this world

This was one of the reasons RPG maps in Warcraft were so popular Players still liked the feeling of being powerful, killing many enemies in one hit, but they didn’t understand what they wanted Therefore, their voices would never be heard by the developers

Of course, they h hack and slash ht seem easy to execute, there were a lot of technicalities to it If the design wasn’t done well, the players would quickly leave the gaood hack and slash game on his hands that he could use as a transitional work to pivot into an RPG, filling out gaps in this world in the process

At the front desk, Chen Mo turned on his laptop and started writing a concept design document for Diablo

It was harder for Chen Mo to develop Diablo than Warcraft The game must be comparable in quality to Diablo 3, therefore the resources required was much more than Warcraft

Most of the maps in Warcraft can be done in the map editor, but the same couldn’t be said with Diablo as h quality This was a e for Chen Mo

Diablo was a decent traditional game as Chen Mo had never made an RPG in the past and it would be risky to rush into MMORPGs