Chapter 195 - Donut Principle (1/2)
Chapter 195: Donut Principle
They basically snatched it out of Chen Mo’s hands in order to install the game onto their PCs
“Wow! Co-op?”
“Incredible, I thought it was a pure single player game!”
“I heard there’s only up to four players Guess it’ll be us four in a group, you guysBarbarian! What about you?”
“I’ll play Wizard then”
“This is exciting, though I’m still sad that we can play withI’ll wait for you guys at New Tristram”
“I’m done too Huh, it really resembles that RPG map from Warcraft, like a official remastered version!”
“Yeah, I was just about to comment on how familiar this felt”
“But how can you compare this to an RPG er’s oork!”
“I thought there wasn’t anything fun about third person games, but it turns out to be quite fun!”
Diablo was now the new trend in the experience store The players that were here for other ga Diablo instead
Diablo’s online y between different classes
It reseame like Diablo 2, ae its difficulty based on the nue with , co-op ame as noobs could depend on better players to beat bosses Moreover, a co levels
However, when taking the preference of ames, new player experience, and prevention of cheats into consideration, an onlinebefore the players were immersed into the dark world of Diablo
Chen Mo breathed a sigh of relief upon seeing this, as the first phase of the Diablo ‘donut principle’ was in effect
There was a lot of debate whether or not Diablo 3 was successful But based on the sales and feedback, even if Diablo 3 didn’t reach the levels of Diablo 2, it was still a successful game
The ‘donut principle’ referred to how the players would eat the donut fro diablo
The outer parts were new players, deeper into the donut were mid-core players, and the hardcore players would be deeper still
When they reach the centre of the donut, the players will realise that there’s only a hole to leave
The new players are drawn into the ga combat and story