Chapter 205 - Chapter 204: Dont Starve and Sandbox Games (1/2)

Alner Comedy 18290K 2022-09-10

Chapter 205: Chapter 204: Don’t Starve and Sandbox Games

Translator: Exodus Tales Editor: Exodus Tales

In this world, ames are done by overseas developers Take Earth Online for exa players to work, buy cards and houses, and experience different careers in gah degree of freedoaa players to create freely Although Earth Online was a content rich gaaner as they weren’t allowed to make much if at all

It should be emphasised that the ability to create is a core factor in sandbox ga the players could create whatever they want through resources provided by the game

Games that didn’t fulfil this aspect couldn’t be considered a true sandbox game

Of course, there were a few products experi with this aspect done by overseas developers, such as allowing players to choose whichever characters they want to play, or hichever car or house they wanted But these were all part of the original gaive the players a choice and wasn’t a core aspect of the game

Therefore, Chen Mo wanted to use Don’t Starve to test the reactions of players to a game like this It if turned out to be successful, the way to his first VR game would be decided

Of course, another key factor was that Don’t Starve was relatively easier to ames

In Chen Mo’s previous world, the first version of Don’t Starve was coht hours Obviously this was a primitive demo version

The complete version took over a year, but s out as well as finding the identity of the gah intense discussions, so the players to becoaa upon death

After the intense discussion, they decided on the latter

This game also had a simple yet unique art style Players and monsters only had four directions with si that Chen Mo found troublesoame However, with the help of Memory Playback Potions and the collective brain of his staff, it wasn’t hard to inal after ensuring that they were heading in the correct direction

Chen Mo planned to make three modes: Survival, Adventure and Co-op The first two shouldn’t need any introductions, whereas co-op would allow players to play and experience the gaether

To be frank, co-op also happened to be the aather resources, craft various ite as possible

The basics of the gaeneration, attributes and usage of different items, differences in attributes for different characters, monster respawn rates, as well seasons and environment

The map was also incredibly rich in content as there were various different bio plains, swamp, meadows, mines, forest, caves… different biomes had different features as well as different enerate reatly differ from one run to the next to ensure that the player experiences soaa, rain becorow faster