Chapter 227 - VR Game Development Principles (1/2)
Chapter 227: VR Game Development Principles
How popular was Minecraft in Chen Mo’s previous world?
In a nutshell, it is the ame in terms of popularity and business bar none; it’s the second100 million copies, second only to Tetris
Upon considering 2009, the year when Minecraft was released, there were already quite a few decent PC and console ga short of a miracle to be able to achieve success like that
Moreover, Minecraft could and was ported to PC, console, tablets and mobile
There are some more numbers that could back up this incredible popularity
In 2014, Mojang the studio responsible for Minecraft was purchased by Microsoft with 25 billion USD
Minecraft had over 431 billion views on Youtube
There were over tenit the ame in beat
Ordnance Survey of Britain recreated the entire British Isle with twenty-two billion blocks
What ame have to be able to attract so many players?
To put it simply, Minecraft dra a 3D object on co their own space/world They os, or paper aet older
There are many ways to create a virtual world on the computer, but traditional 3D softwares possessed a steep learning curve, and many didn’t have the patience to do it from scratch
And Minecraft was a way for the vast majority to easily create a 3D world
They just had to put the block down
There was no need for etation, or particle effects All you had to do was place down the block you chose
The blocks in Minecraft were all 1 perspective in the virtual work, and the finished products would be more believable too
Moreover, Minecraft wasn’t just a aaful