Chapter 234 - Development Complete (1/2)
Chapter 234: Developreatly expanded the players’ field of view, the players still could clearly see the distance between them and the monsters in first person view
Various abilities are used through thought instead of using keyboard andthe chance ofthe ies to soames quite well
Tone down on the dark at to avoid player disconed to avoid the players being stabbed in their back so they don’t have to constantly look around and get tired quicker
Suitably reduce the ’
Basically, the early stages of Thousand hells allow the players to feel the satisfaction of hack and slash ga the difficulty of the levels
Moreover, the take took some inspiration from Diablo in terame
More likely than not, the core enjoy for equipment to kill more monsters
Thousand hells was quite same as many of the resources from level to level can be repeatedly used Moreover, as the levels are procedurally generated, designs for levels didn’t need to be stored either,
At the saae scale MMORPG ga that it was a smaller investment too
(This felt a bit like Diablo 1)
Therefore, Chen Mo guessed that Emperor Dynasty Entertainaned to hi advertiseenerate buzz for Thousand hells, adding it to one of Eames
But Chen Mo was confident that no matter hoell Thousand hells turned up, it would have a permanent probleht sound satisfying to hack and slash in VR, but VR gaames with darker art styles had fewer players to start with
Therefore, Thousand hells would usually ely popular
Of course E reat sum of money just to have doubled their investame, he really couldn’t be sure if he really could ‘win’ He hadn’t ame afterall, and lacked experience in aain experience in them
But Minecraft?
Chen Mo was confident that his VR version of Minecraft would shock the entire ga industry
—
Minecraft was out of develop
This was the real, complete VR version of minecraft Not only did it contain the classic elea in raphics were dra true to its core