Chapter 341 (2/2)
In this document, Bai shunhua also emphasized the development model of e-sports in Korea, and summed up many parts that could be used for reference
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Chen Zhao finished reading the internal materials
The materials only helped him understand the current development of e-sports in various countries around the world, but he didn’t have a use for it yet
The proht In Chen Mo’s previous life, it took three years for League of Legends to become popular all over the world, and it was the result of countless people’s hard work The situation in the parallel world was even ends popular all over the world in a year or two
However, Chen Mo was different froue of Legends, but Chen Mo couldn’t do that, he had to keep ue of Legends would definitely rely on various coame itself didn’t haveas a fe heroes were released every once in a while and the ga to be a long process, so Chen Mo planned to split the current staff into two groups A third of the original teae of the daily operations and ends, while the new teae of future proeames at the same time After all, tia to make
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In June, Eame, ancient catastrophe, started to be promoted and more and more information started to leak out
They ith the flow and used the concept of “MOBA gaan was “China MOBA, our own MOBA”
The gaends, with Huaxia ends from other civilizations as supplementary The plan was to introduce 30 hero characters in the first version
Eraphers, and with a very successful game as a reference, the development of ancient catastrophe was very fast It only took three months to complete the main content
In terms of technical skill, the ancient catastrophe ue of Legends The only differences were the background setting and the way the gaaue of Legends This was ames so that more people with poor skills could experience the core fun of MOBA games
“Ancient catastrophe” re the players fro process They could now focus on the online battles and consu
At the same time,”ancient catastrophe” had addedwild monsters, one could collect special coins, which could be used to activate the map mechanism to weaken the enemy’s heroes and defense facilities This aons and red and blue buffs
Moreover, this gareatest extent The death data of new players would be hidden After the enemy hero died, every hero who participated in the kill would be considered to have coa
Moreover, without the econo kills Wasn’t it great to record a kill for all the players who participated in the battle and make all the players happy?
Of course, they would only know if it was fun after the ga However, from the infora