Chapter 342 (2/2)
In League of Legends, it was still okay to play in the lanes, but after the lanes were over, most players would be confused about what they should do Farht? Wire?
Oh, soperiod, soroups If they won, they would push, and if they couldn’t win, they would throw
However, in ancient catastrophe, the players had a clear goal because the map’s mechanism would be refreshed frequently The map of ancient catastrophe was also square, and the layout was siends, but the wild monsters were all replaced by special creatures with certain abilities
For example, some of the monsters would be replaced by the four sacred beasts After defeating the monsters, these monsters would advance to the enemy’s Tower and help you kill and push the tower After defeating monsters, one would also receive coins These coins could be donated to the altar in the wild to obtain buffs or debuffs on the enemy
Moreover, the mechanisms on the map were randomly enhanced, which created a lot of randomness and uncertainties in the battle The players also had a very clear goal When they saw the ot it, they would earn If they didn’t get it … They would just grab the next one
The newbies would no longer be at a loss after the end of the laning phase
The third was that the data looked good
In “ancient catastrophe”, there would never be a situation where the final score was 0-10-0 like in “League of Legends”, because in “ancient catastrophe”, all assists counted as kills, which could be seen as a team kill It did not matter as the last one
As such, there was no such thing asin ancient catastrophe, and players would make more rational choices in team battles
Ancient catastrophe hid the death statistics of players Moreover, the frequent team battles caused everyone to die a lot, so no one could remember how e and healing data could be seen in the game, but the Champions in ancient catastrophe were not as specific as LOL They were only divided into tank, assassin, sorcerer, Archer, and so on Moreover, the daood at playing or not, so it did not cause any dae was about the same Because they did not have any equipreatly reduced At ht In any case, sue, unlike in LOL, where an Archer would be killed by an assassin before he could even raise his gun
So experience had been improved to an unprecedented level They only needed to familiarize themselves with the hero’s skills and they could play happily in “ancient catastrophe” They could pay attention to the map’s mechanism and teaet a kill after a quick rub If they lost the gaareat to take screenshots to show off
Moreover, at the beginning of the testing period, e, and their understanding of heroes and , so the atame was more harmonious
Due to various reasons, the first batch of players of ancient catastrophe found the gaue of Legends
A lot of people were surprised Did Eame?
Very quickly, the player score for ancient catastrophe was out 92!
It had to be said that the quality of “ancient catastrophe” was very good because MOBA ga It wasn’t that difficult to make
Moreover, Emperor dynasty Entertainraphics were very beautiful, at least at first glance, it could
After the coame ue of Legends could happily act cool as soon as they entered the game, and the newbies could also enjoy it