Chapter 345 (2/2)
Everyone was clearly very satisfied, right?
Why did it feel like it was going to die in a short month before the closed beta ended?
This kind of plu speed had never happened in any of Eames before, unless some serious operational accident had happened
However, the ancient catastrophe was still in the testing stage, so they didn’t dare to launch too many operations, let alone any operational accidents
What had happened?
Ee nuaood in every way, but it was not fun
Jin jieguang was dumbfounded What was the problem with “not fun”?
The scope of this question was too broad There was no way to locate it!
The designers and operators of ancient catastrophe were also racking their brains to coame back on track, but it was no use
The popularity of ‘ancient catastrophe’ still died down day by day
……
“Everything’s good, but it’s not fun ”
This was the biggest insult to a designer
This was because the hidden raphics, quality, and feel of the game were all fine It was just that the way it was played wasn’t good
That was the problem with ancient catastrophe The main reason why it was not fun was that there was a problem with the way it was played
Of course, strictly speaking, Jin jieguang and Emperor dynasty had been tricked by Chen Mo However, the trap wasn’t obvious and didn’t look like a trap at all, so Jin jieguang stepped in without hesitation
When “the ancient catastrophe” was first tested, the feedback froa the difficulty of the first try and setting the gaoals This allowed it to achieve a certain level of success in the early stages of its release
However, the most important problem was that new players would not always be new players
When the first batch of new players grew into experienced players, this game mode was a blatant dissuasion
Hence, there had to be a delicate balance between the newbies, the Veterans, and the experts COG placed too much emphasis on the experience of the Masters, while “ancient catastrophe” placed too much emphasis on the experience of the newbies Both of them created an imbalance
In comparison, it was better for COG to place tooa
However, the ancient catastrophe placed tooin the loss of hardcore players, which was very fatal This was because the real support of a game was the hardcore players, and the newbies were all dependent on them
The newbies would slowly become hardcore players, and the number of hardcore players would increase, so the newbies would slowly stop entering the game
When a newbie becaas, which had once attracted hi