Chapter 430 (1/2)
Chapter 430: Chapter 429-will you faint?
After the training course ended, Jiang Hao chose to enter the training range to fa Hao was particularly interested in a few of the , Yuan shi+, Pharaoh Eagle, and so on These heroes were quite different fro Hao wanted to experience them first
Of course,the video Would they get dizzy playing these heroes with quickcould obviously move three times in a very short ti flash back, Hunter Kong’s position could change four times in a second
For exa continuously when he released his ultimate skill If it was completely realistic, the players would definitely vo these heroes Chen Mo had obviously es to the experience to ensure that the players wouldn’t feel dizzy while playing
The first was the problem of rapid displacement
In fact, the problem of rapid displacement existed for most Champions, such as Black Lily, Winston, and so on For such a fast et dizzy It was unavoidable, just like 3D dizziness It could only be said that this was natural, and this group of players had no choice but to give up on these heroes
However, for et used to this kind of rapid movement
In VR er than on PC, si However, this kind of displacement was co where he was going to appear in advance, the series of move were all out of the player’s habitual reaction They could adapt to it with more practice
Of course, in VR, heroes like Hunter Kong and Yuan shi+ would have a higher threshold than in PC, but they were not completely unplayable For so to play
The second probleht about by the skill
This was actually an easy problem to solve because the PC version of Overwatch had a similar problem For example, when McRae rolled, the player’s perspective would not roll along with McRae’s vision, but would still look in the direction they wanted to When death released death bloom, the player’s vision would be pulled up to the sky to help the player better judge the range of the big move
In other words, the players ‘vision could still be freely controlled under the effects of these skills It would not be the same as the hero’s real vision It was equivalent to te a God’s perspective, and they could return after the skills were used
Moreover, VR mode was better than PC, and that was that the player’s field of vieas separated froreatly reduced the sense of dizziness
For exaet with Soldier 76, they had to aiet At this ame were completely the saet B while shooting target A? It was iaood
However, in VR, when players played Soldier 76, it was like shooting in real life You could look at target A while shooting at target B, as long as target B was still within your field of vision You didn’t need to focus on it
This was si in the real world
Of course, doing so would cause the accuracy of the shots to drop significantly, but “lowering the accuracy” was stillable to do it at all”
In other words, in VR, when players used Yuan-shi+ sword draw, their vision would not waver as violently as on PC Their vision would remain stable, but it was up to them to decide where to attack