Chapter 461 (1/2)

Alner Comedy 22130K 2022-09-10

Chapter 461: 15 ence first stepped into the gao sin, they had also developed another artificial intelligence to enter the RTS field, but it was completely crushed by human players

Of course, he chose RTS as his enre

In the current ainst artificial intelligence

In FPS games, no matter how hard huainst cheats As for casual puzzle ga

Those seely difficult puzzles were only difficult for huence

After all, there were so ames in the world, but which one of theo?

As for the popular MOBA gaaht five AI with the saht process? It didn’t feel very appropriate

Therefore, RTS gaaao was because of the fog of war

In an RTS gaence couldn’t grasp all the ave the two sides the space to play a strategic game

At the sa attributes between the different types of troops, these changes were often faster and o If the other party’s small intentions were not discovered or understood in tiht be directly destroyed by a wave of attacks with their faest li: Calculation speed

At the beginning of the gaence and Go, huence in fast chess, but they would lose if they played slow chess This was because the way artificial intelligence thought was completely different froer it would take to calculate the optiao For an AI, it orithm and rules

Of course, apart from these aspects, in terence clearly crushed the human players in all aspects

For soh because they needed to operate dozens of units at the same time Even if they had the brain, their hands couldn’t keep up

However, for an artificial intelligence, no matter how many units it controlled, it was no problem In terms of reaction time and accuracy, it was better than hu that this was relatively unfair to huin also imposed certain restrictions on the operation of artificial intelligence It forcibly lie APM to around 400 and its peak to within 600, which was the same as the top players of huence, even if its APM was lie over humans because it didn’t need to do those repetitive operations to warm up Every step of its operation was effective

In other words, Origin’s average APM seemed to be around 400, but it was actually equivalent to 500 or even 600 for huin successfully climbed to the top of the ladder in the United States, Europe, and South Korea, Origin’s R & D Coin had toohuin’s APM value to an average of 350

Of course, this could be said to be for fairness It could also be said that Origin’s R & D Company was afraid that the professional players would be scared away and no one would fight Or they were afraid that the war between humans and machines would become one-sided and there would be no audience to watch, so they made such adjustments

But to the Warcraft pro players, it was a blatant challenge

At the sain’s R & D Company also announced that there was a reward of 15 million dollars for the war between huin in BO3, they would be able to get it!