4 Chapter Four - Level Two! (1/2)
Oh, but I wasn't done. Because I had Karma waiting.
And so, I clicked over the mental latch to Melee/2. One Class Level per day, right?
My Soul seemed to billow and expand inside me. I inhaled whatever passed for air here as every cell in my body quivered at the expansion in spiritual foundation.
Fort Save +1 for Class, total +2, for +12. Another +4 HP from d6+4. FC +1 HP, SP, +2 style defense. Another Feat, two Techniques.
Soak now 51.
Class Feature Resolve kicks in.
Resolve was the mental discipline of the Melee class, divided into several sections. The bonus was +1 at 2, and +1/4 levels thereafter.
Bravery, +1 saves vs Fear.
Skilled, another skill point per level, name a new Class skill. I picked Intimidation. I suddenly got much better at reading weakness in people and knowing how to play on that weakness and prey on their resolve. It was a very predatory feeling.
10 Skill points to allocate, with the bonus for last level. Blacksmith 1, Armorsmith 1, Jump 1, Intimidate 3, Sense Motive 3, Diplomacy 1.
Proficient, another weapon to Primary Weapon Group. I picked Shield.
Inspired, able to go dumpster diving for Feats, a number of times per day equal to Resolve bonus, a number of Feats equal to Resolve bonus, + Int or Expertise Bonus, if you had the Feat… which meant four Combat Feats once a day, for me. Numbers to improve rapidly in the future.
Versatile, free use of Inspired in the morning, to set bonus Feats for the day.
Vigorous, the warrior healing effect. Converted Health lethal damage to temporary damage, amount equal to Melee Level + Fort Save. So, +11 +2, or 13 points. Turning the deadly into something I could walk off over the course of two hours. Of course, more effective with more Health, and a slow recovery option, not an instant heal. It also stopped bleeding, removed fear effects, took care of minor nausea and pain and similar things.
More Vigor meant more staying power.
Bonus Forsaken Feat from Class Level: Combat Expertise Technique, upgraded from the Class Feat, which only allowed a TH/AC swap. The Technique allowed much, much more, representing the fact you were a student and scholar of martial combat, the key Int-based combat Feat. As its first Improved maneuver allowed, I picked Improved Grapple… because you could use IUS while you had something pinned. The Expertise bonus would be applying across a lot of other things, cause Expertise, if you were a smart Melee, was AWESOME.
Bonus Combat Technique: Deadly Precision.This was the Dex-based -to-hit, +to damage effect. It wasn't as good as power attack, but it did apply to finessed combat weapons, light thrown weapons, and most ranged projectiles smaller than siege weapons. I would have preferred Power Attack, as it worked with more Weapons and could do more damage, but given that I'd be taking Archer Levels sooner or later, it was fine.