210 Chapter Two Hundred and Ten – A Broken Power (1/2)
Unlimited Cure V's at will, every six seconds, in service to her Special Purpose of Thwart the Hag Curse.
She had chosen that Special Purpose with the clear idea that it put her solidly against all Hags, their plans, minions, and allies, AND it also meant supporting Hagchildren, the cast-offs of the Curse, and their plans, minions, and allies.
So, for example, it included me, all my Ironblood, and anyone fighting beside me.
Reach was one of the two Ranged Spell Metamagicks in the system. Distance, the first, doubled the range of a spell, and was basically used on long range spells to make them just ridiculously long range... or, if Weirded, to double the range of any spell for no cost.
Reach extended the range of a spell by one category, from Touch to Close to Short to Medium to Long, each increase costing an additional Slot to power the effect. A Touch Spell was effectively turned into a Ray, delivering the effect elsewhere. It couldn't be Weirded, unlike Distance, but that hardly hurt its power.
She was saying that she could use a Cure spell in a V Slot, with Reach. That meant there were five variations on the base spell she could use.
The V Valence Cure spell was Cure Deadly Wounds. It healed up to 5d8+5x Caster Level, max 75, hit points, meaning both/either Soak and Health. It also could return someone to life who had died within the past minute, making it truly able to cure deadly wounds.
The Heal spell was also a V, but both healed more damage and removed a lot of conditional effects, like disease, blindness, deafness, and the like. It couldn't bring back anyone who was dead, and it wasn't in the Cure line of spells, although it was in the Healing Sphere for Divine Casters.
There was also a Mass Cure Light Wounds effect, sort of like bomb healing. Roughly fifteen feet in radius, up to one person per Caster Level, a d8+CL in healing to all of them.
Being Soulbonded increased her effective Caster Level to 15 or so, so that's what her effects had been boosted to. They could go to 20, but Crafting reflected Reality, and I couldn't Craft in a CL higher than my Ranks. The spells had caps in effective Caster Level, but still...
Cure Deadly Wounds at touch, 5d8+75 Healing.
Cure Critical Wounds up to sixty feet away, 4d8+40.
Cure Serious Wounds up to a hundred and twenty-five feet away, 3d8+30.
Cure Moderate Wounds up to two hundred and fifty feet away, 2d8+20.
Cure Light Wounds up to one thousand feet away, d8+5.
Mass Curing of up to fifteen individuals in a circle up to fifteen feet in radius, d8+15, up to sixty feet away...
Repeatable endlessly...
-Is there a cap on this?- I /asked softly. Because this unlimited amount of healing magic was really, really broken. Healing Traps had unlimited use, but would only work once a Renewal for anyone.
Being able to zap me once every six seconds for 100 points of Healing, and even bring me directly back from dead? Health Qi could take a hike, I'd basically be unkillable except to a massive one-hit... and then be right back no more than six seconds later!
-I don't think so..?- she /replied, uncertain, and I breathed out despite myself.
-There's almost no way it's not, Trem. Positive and negative energy have some severe restrictions on them. I'm sure there's going to be a resonance effect of somewhere from three to five times a Renewal per person.-
-What? But I could have fireballed or lightning bolted all day!- she /protested.
-Which amounts to something less than five times a day per individual, right?- I /added knowingly. She made a strangled /sound.
-Okay, so Healing Edge isn't redundant. I'll start to work on it again promptly.- She sounded very disappointed. In the meantime, I could always use Doc in its setting on Stand. The girls had grown past needing him.
-Don't be unhappy. You're capable of saving an unlimited number of people from dying in combat, if you get to them fast enough. You've got area heals, incredibly long-range target heals, and incredibly powerful touch heals. You're literally as powerful as a dozen Ten Healers going at it, if not moreso. By yourself, you could heal an entire army in under an hour, and keep them on their feet during combat.
-It might not have unlimited use in personal combat with me, but you know what? You can save me from dying several times a day. That is huge all by itself. I'm fully capable of restoring my Soak over an extended fight, gradually, and with this kind of safety valve, I'll be doing fine. Get that Healing Edge back for eternal staying power, and we'll be fine.
-And you know what?-
My /voice had that conspiratorial edge she loved. It meant she was going to find out something else about the rules of the world that could be exploited. -What?- she /whispered back.
-Transfer Wounds counts as a Cure spell, right? But you're transferring the damage, not healing it, so there's no resonance...-
The star sapphire on the Sword at my back glittered with cold light. -Combine Healing Edge with Transfer Wounds, and we could heal others all day...- she /realized.
-It isn't like I don't have a stupid amount of Health, and if we turn Healing Edge into a cyclic pumping effect... well, it's not stupid broken for myself, but if I'm fighting with others, they are going to think so!-