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Chapter 60 (1/2)

Harassing Thief Girl halsan 37590K 2022-07-20

It's a Gamble

“Fufufufu I'll take the pot this tietting rich quick”

“It's a strange ga it”

“Nya! I will bet one as well nya”

Ellis was teaching her four coame: Tehonbiki–the simplified version

In a nutshell, it was actually a pretty siame where the child just had to match the number of the parent

The rules are as follows

Each player has a hand with numbers from 1 to 6 Parents have a set of cards with a different appearance froes from 1 to 6 Parents must display their hands to the players in order to confirm the hand Parents then declares the minimum bet and sets up the table

You are now ready to play

The parent chooses one number fro it up with a special handkerchief The card hidden underneath the handkerchief is referred to as the ‘landmark' The child picks up to 3 cards fro with the a The payout is six times if you place down one card, three times if you place doo, and two times if you place down three The parent is to set the revealed landmark to the side at the ‘sobard' in order to serve as a record for the parent's history before retrieving a replacement card from the deck The parent is meant to plan and adjust their choice of land one at random The sobard iswhich card they put out while helping the some form of pattern Only when one of the cards the child has placed down matches the revealed land cards remain face down If there is a hit, the parent i the bets s are taken as part of a player's fee This rule is unnecessary in the event that the parent wins the hand This gives the parent a little extra elbow room and incentive to try and trick all the players One set consists of six ga the second set, a parent is to declare if this is to be their last set This is to prevent any parents fro ahile they are ahead Because of this rule, the last set before a winning parent retires can become quite chaotic However, if a parent declares that it will be their last set, then that parent will be teraame is for the children to try and read the parent's habits while the parents are to try and misdirect the children

The parent can choose to select the sa able to hide the fact that you are doing so is difficult for ood at what they do, then they are able to coaaer Usually, this money is left unattended, but there are two cases where the parent can collect the antes as a fee

The first is in the event of an “All Out”

This is when no child was able to get a hit off of the landmark At that tiers

The second is in the event of a “Bad friend”

This is when two players who put forward three bets each, or three players with two bets each put forward an out of the way complimentary hand If the parent suspects that there is a case of children working together in such a way, they may ask to have the players in question reveal their cards Should the players indeed have complimentary hands, then the hit is rendered invalid, and the parent gathers the bets along with the players' antes For example, if the landmark it is revealed that one child placed down the numbers ‘1', ‘2', and ‘3' while another player placed down a ‘4', ‘5', and ‘6', then the hit would be declared invalid and their antes gathered

This is a ht coordinate to try and avoid an All Out in the worst case It also acts as a way for each child to reaaame uses two dice: one red and one white It is meant to be a coame there are no parent or children, and the dealers serve as the shop

The dealer would roll two dice inside a cup and place the cup over the two dice so that the players would be unable to see the results The customer can first bet on up to three options for what the red die landed on One guess has a six tiuesses has two In addition, the players are able tothe sauesses that they had used for the red die If they get both dice correct with one guess then they get a 36 tiuesses means 18 times payout, and etc At the end, the dealer reveals the dice and collects the bets while distributing the payouts Ten percent of winnings are collected as a gao by the name Warren Dice

Thus Ellis had developed two different gaa on how things played out

Warren Dice was an easy gaame other than luck

Warren Nuood parent to run the table, then men who hate to lose would co about all theas the parents for Nuht be said to be as expected, but Reeve is able to plan out her moves It was almost impossible for Ellis to accurately read her

Frau had the habit of starting with low nu her way up

Claire was slightlyto constantly switch off between odd and even numbers When she put forward two consecutive numbers, she tended to have the next number be consecutive as well

Katie was just out of the question For a member of the Thieves Guild, she wasn't able to lie to save her life, and so as she was placing the handkerchief over top of it

Ellis informed each of them of their habits to have them work on it in the future because froames to the members of the Adventurer's Guild and Workshop Guild ould end up being the nightclub's main visitors

Warren Nuirl who had learned all sorts of techniques due to the hobbies had by her grandfather Claire, as cable of learning fro her

It was decided that Frau would be handling Warren Dicebeen so utterly bested by Reeve at Nuh she was co else, she could still roll the dice