Chapter 58 (1/2)
“Welcome to the Divine Land! Player ‘Misty River’, please choose whether to enter the game or the forum!”
After re-entering the game, the system voice during login rang in his ears.
He originally planned to enter the game directly. But on second thought, he decided to enter the forum first to see if he could find some posts about ‘Demon Saint’s Heart’.
After entering the forum, the public forum page appeared in his vision and the posts were constantly growing.
At present, most of the forum posts were discussing level 10 monster areas and job transfer missions.
Especially posts related to customised profession missions, consisting of the majority of all forum posts. They were all discussing which job class’s profession was better, which profession could make the most money or which profession was stronger.
At this moment, he saw a profession analysis post that was pinned to the top. Out of curiosity, he clicked on it and started reading it.
“Analysis of the four major job classes!”
The three professions in the warrior job class were all close-range professions, namely swordsman, knight and shield-wielder.
Swordsman was a very common profession. The distribution of bonus attributes was quite even, and the operation difficulty was 3 stars. It was easy for novices to learn. However, in the job transfer mission, it was recommended to select missions that are ‘difficult’ or higher, ordinary missions would earn much less attribute bonuses than other professions, leading to disadvantage later on in the game.
The knight was a more popular profession in the warrior job class. It not only had high attack and movement speed, but could also ride on mounts. Advanced mounts could not only increase the movement speed of the knight, but could also attack the enemy, which was equivalent to two people fighting. In addition, attribute bonuses were not bad, so it would be one of the most popular jobs, but the operation difficulty was a bit challenging at 5 stars.
The shield-wielder, as its name suggested, was a Main Tank type of profession, with high defense and HP bonuses. It also had a taunt skill that could help pull the aggro. This was an indispensable profession in team or BOSS battles. The operation difficulty was 2 stars.
The three professions in mage job class were all long-range professions, namely elemental mage, priest and summoner.
There were five types of elemental mages, namely gold, wood, water, fire, and earth. Wind, thunder, and ice belong to the hidden professions among elemental mages. Needless to say, the mages were a profession with high attack but low HP. In teams, it was an indispensable remote output, and the operation difficulty was 2 stars.
The priest was also quite commonsensical, a profession that specialized in healing, an indispensable HP supplier in team battles. It had low attack and high HP, a profession that girls prefer, and the operation difficulty was 2 stars.
The summoner could summon at most three pets to fight simultaneously. While allocating free attribute points, it was recommended to add on HP and movement speed. If the operation was good, it could be a very powerful job, with a difficulty of 5 stars.
The three professions in the walkers job class were rogue, ranger and archer.
The rogue was the most agile profession in the game, with four skills: stealth, steal, backstab, and poison. It was good at escaping, killing, stealing, and fighting in guerrilla, a very annoying profession but was also a popular one among many players. The operation difficulty was 4 stars.
A ranger was similar to a swordsman in the sense that attributes bonuses were mediocre. But it could control all close-range weapons and summon a “mercenary” to help with the fight. There were three choices for “mercenary”, one was attack type, and the other was control type and another was MP type. It’s a pretty good job with 3 stars difficulty.
Archer was a profession with bonuses on agility and attack speed. It was mainly recommended for players with high luck. After all, shooting mainly depended on luck. Without luck, it would be difficult to hit the target, unless the players themselves were archery experts in real life. This occupation was very difficult to operate, but it had skills that could restrain the stealth and movement speed of the rogues. It was recommended that some larger teams would need to bring along several archers, and the operation difficulty was 5 stars.