16 Evolution (1/2)

Back in the dungeon master room, the ghost tasked his skeletons to salvage whatever they can from the goblins while he opened up the status menu to check his status and his monsters' status.

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Name : No name

Class : Dungeon Master

Race : Ghost / Spirit

Level : Max (Evolution available)

Rank : H

HP : 70/70 ~ ↑ 25

MP : 140/140 ~ ↑ 50 (+20 is from passive)

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Stats

Strength : 0

Agility : 0

Endurance : 20 ~ ↑ 5

Intelligence : 60 ~ ↑ 25

Wisdom : 60 ~ ↑ 25

Luck : 0

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Skills

- lvl 3 (5 mp per summon) : summon a spear that can be use as a melee weapon or magic spell, atk = 1.2 x int / matk = 1.2 x int - level up!

- lvl 4 : able to possess any non living object, allow user to use spells, increase possessed unit's stats by 30% of possessor - level up!

- lvl 4 (2 mp per use) : cast a basic ice shard and shoot towards the target, matk = 1.8 x int, improve casting speed - level up!

- lvl 3 : increase user max mp by 30, or 15% whichever is higher

(Apprentice)

- lvl 1

- lvl Max

- lvl 1

- lvl Max

- lvl 2

- lvl 2

- lvl 2

- lvl 2

- lvl 1

- lvl 1

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Equipment

- Incorporeal Magic Cape (Epic) : +70 magic def, 25% resistant to all spells, able to turn user invisible. Set equipment (1/3) durability ∞ (only a ghost/spirit can equip)

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Monster Class : Zombie

Race : Undead

Level : 4 ~ ↑ 2

Rank : I

HP : 50 ~ ↑ 18

MP : 0

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Stats

Strength : 17 ~ ↑ 4

Agility : 6 ~ ↑ 2

Endurance : 20 ~ ↑ 6

Intelligence : 0

Wisdom : 0

Luck : 0

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Skill

- lvl 2 : Chance to cause stunt effect within 0.6m (i.e. vomiting, stunt) - level up!

- lvl 3 : Chance to infect target with infection, disease, Chance to cause bleeding, 2% chance to tear off the skin of the victim (Hemorrhage effect) - level up!

- lvl 1 : Eat the living or the dead, increase exp and hp over time - New!

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Monster Class : Skeleton

Race : Undead

Level : 6 ~ ↑ 4

Rank : I

HP : 37 ~ ↑ 20

MP : 5 ~ ↑ 5

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Stats

Strength : 19 ~ ↑ 12

Agility : 20 ~ ↑ 8

Endurance : 11 ~ ↑ 4

Intelligence : 6 ~ ↑ 4

Wisdom : 0

Luck : 0

_______________

Skill

- lvl 5 : increase damage dealt when using a spear by 5% - level up!

- lvl 8 : increase damage dealt when using a bow/crossbow by 8% - level up!

- lvl 8 : a swing/piercing attack that increase damage dealt by 13% - level up!

(Apprentice)

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Equipment

(Common) : +2 def, durability 4/10

(Common) : +2 def, increase movement speed by 2%, durability 2/10

(Common) : +1 def, durability 3/10

(Common) : +2 def, durability 2/10

: Atk +10, summoned item, durability 1/5 x 4

(Common) : +3 atk, range 40m, fast draw rate, durability 13/15 x 2

(Common) : able to store up to 20 arrows, 10/20 arrows x2

_____________

Name : No name

Monster Class : Heavy Skeleton Cavalry ~ Combined unit

Race : Undead

Level : MAX ~ (Evolution available)

Rank : F

HP : 800 ~ ↑ 200

MP : 180 ~ ↑ 60

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Stats

Strength : 85 ~ ↑ 30

Agility : 110 ~ ↑ 40

Endurance : 110 ~ ↑ 40

Intelligence : 20 ~ ↑ 8

Wisdom : 0

Luck : 0

_______________

Skills

- lvl 3 : increase damage dealt when using a sword by 3% - level up!

(Combine skill) - lvl 3 : Deal damage to anyone within 1.2 meter of the user, damage dealt = str - level up!

- lvl 4 : increase all damage dealt by 8% if there is undead nearby - level up!

- lvl 2 : able to cause fear to any things lower than your level, radius of 2 m -level up!