Chapter 186 - Diablos Settings (1/2)

Alner Comedy 18700K 2022-09-10

Chapter 186: Diablo’s Settings

Diablo’s design could be split into threethe foundations for the story as well as laying out every single quest line, allowing players to experience the story of the gan: Create the scenes according to the story Each chapter was placed in a different setting with different est pros were its dynaenerated enerated Eleenerated every time, which makes exploration one of the important pleasures of the Diablo series

Combat system and monsters: This focused on the abilities the players have in co the combat system feel more rich

After these three points are done, everything else could be polished slowly over time

Other than that, Chen Mo also wanted to es to Diablo 3 in terms of art style and play style

Chen Mo put an emphasis on cult, dark, scary, ominous, and bloody art style as he wanted the players to feel depressed and anxious when they play the gaive the players a siameplay

First, cut down on player attributes and increase boss dae This will decrease the rates at which players beat levels, as they feel roups of enemies and bosses

The worst part of Diablo 3 was the growth of the player at the later stages of the gaets to a point when it didn’tattacks froe anymore

The real trouble comes fro or out skilling theame less tense that it should

Therefore, Chen Mo strongly considered nerfing the growth of the attributes to allow the players to feel tense froan The player’s field of view could be s it possible for the players to be under attack by eneht This was especially ins could be borrowed from Diablo 2

Take the character screen for example In Diablo 2, the screen was placed in a dark town, the characters are blanketed in darkness and will only reveal themselves after the player had made their picks

Diablo 3 on the other hand had character selection under aes to all these functions and scenes that didn’t fit Diablo 2

Fourth, the flow of narrative and player emotions shouldandplayer eo through safety, danger, nervous, anxiousness, restricted, release, and relax in a cycle

The first chapter went soer), Kill all enemies, field of view increased (safe)

Cold Plains (safe), Blood Ravens (Nervous), Sisters’ Burial Grounds (Extreeway (Danger), Dark Wood (Nervous), Jail (Anxious)

Inner Cloister (Te Room), Catacombs (Extreme restraint), Kill Andariel (Release, relax)