Chapter 198 - How Did it Succeed? (2/2)
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Many RPG designers in large companies like Emperor Dynasty Entertainate Diablo’s success
Most attendees were A-grade PC RPG designers They were all confused at how soaenre been retired ages ago? Why would they play games like these when there are first person MMORPGs?
In Zen Entertain was held, hosted by Yao Yu
Yao Yu had the end of the Sword under his belt He had strong knowledge in MMORPGs and single player RPGs, and was one of the best in ter Diablo after the sales for its first as released, and have already ure out Diablo’s success
Yao Yu started sharing his analysis with the other attending designers
“After looking deeper into Diablo, I think there was one point that we all neglected, ‘satisfaction’
“I don’t know if you realised, but the players often have to face hundreds of ame, and in some of the levels, they could fill up the entire screen And as the players slash through these et satisfaction that surpasseson the screen, as well as the visual and sound effects”
The other designers nodded in agreement
“Yes, this is about the same as that RPG map in Warcraft It’s practically brainless, but it’s really effective
“It’s a requireame aren’t all that flexible
“Is that why Chen Mo ht of ame from the start?
“It’s not just that I’ve tried it out in Legend of the Sword and I was able to recreate a si so compared to Diablo
“I’ve narrowed it down to three end of the Sword is based on lock-on abilities, and et abilities In order to recreate that same satisfaction, the abilities should not lock-on
“Second, Legend of the Sas coht art style, the et bored easily after killing the same monster a couple times
“Third, there is a limit to how aend of the Sword For example, the screen becomes really cluttered when there are over one hundred ets and move
“Perhaps it’s better in VR, but it also introduces ale player Based on Diablo’s cost of around one hundred and seventy ame How many coe cost in a singleplayer VR ganers looked at one another before reaching a conclusion
“That es to these three points tohack and slash experience?”
“Make abilities to not lock on, e it to third person?”
“Isn’t that what Diablo’s doing?!”
“That ht of it from the start?!”