Chapter 199 - Analysis of Diablo (1/2)
Chapter 199: analysis of Diablo
Translator: Exodus Tales Editor: Exodus Tales
The industry professionals reached a stunning conclusion from all their analysis
If they wanted tohack and slash experience, the way Diablo did it was absolutely the best way
Third person, singleplayer, abilities that don’t lock on, and a dark gloonificantly worse with any of these points
That aht of it fro and slashi+ng to fill the gap in the market
The viewers finally understood how Diablo ed to achieve this nu, unique garaphics and story It’d be weird if it didn’t sell well
As they let out their collective sigh, there was only one question left to answer
What was the lifespan of a hack and slash gaet sick of it pretty early on?
-On Diablo’s official forums-
“Help, which one of these equipment is better? Which one should I equip?”
“Anybody understand Diablo’s story? Could so the settings and provide us with some analysis?”
“How her difficulties?”
“I just started playing a week ago but I’ether?”
“How should I utilize this orange piece of equiph quality drops, from personal experience”
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Other than the respective posts about the story and gameplay, most of the other posts were about equipment and builds Most of the players have reached the last stage of the ‘donut principle’ to beco new players to join them too
“I recently saw Diablo’s proaa… I don’t know either, but you’ll know after you try it”
“Yes, it’s just grinding, and it’s enough to last you a a out builds for characters as well as playing at higher difficulties The ga for the highest difficulty, this game will last you the rest of your life”
“Gather round, let’s welcorind equipet a decent build!”
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