Chapter 199 - Analysis of Diablo (2/2)

Alner Comedy 18800K 2022-09-10

Various videoga articles about how Diablo succeeded

“The reasoning being the attraction of hack and slash galance, but ie sales”

“How did the severely underestimated Diablo launch its counterattack?”

“The art of Diablo’s nue success”

There are even special articles published by the game media to analyze the entire plot structure and deep cultural connotations of Diablo

“The charm of Diablo’s story comes from its perfect representation of a world, a cold world filled with burning fires of hell and hopelessness

“In the Fields of Misery, the far that she was just ill and resting

“In the city of Caldeum, servants who fell to death as they were sentenced by the emperor

“In Bastion’s Keep, filled with soldiers you can’t all save froels you can’t save in the High Heavens

“There are also the scenes that are always pitch black, with the only two lit scenes being the hopeless desert and the corrupted High Heavens The world lived in the shadow of the Demon Lord, from the start to finish

“We all know that Leoric beca the process of defeating hiather numerous sources of information, and understand his hopelessness and h his diary entries

“There are also the diaries and letters collected on your path Each of them reveal a tiny bit of the world

“The diaries filled with hopelessness written by the criminals in the Cellar of the damned before they turned into Ravenous Dead, Captain Haile who refused to back down after his army iped out, and the book that was dropped into cellars that drove prisoners to consume one another…

“This is a world filled with horror and hopelessness You take up the role of being the saviour, killing thousand upon thousands of es to the world

“This is a story about hopelessness, yet it es to keep all of us immersed This was probably the most attractive part of Diablo”

There were also articles analysing the hack and slash aspect of the gaae of Diablo is the efficient use of fragame that supports up to four players You can join and leave anything during the adventure If you wanted to, you could play no more than ten h it looks like a boring single player gaame for casual players

“Moreover, Diablo’s unique style allows it to differentiate itself froames on the market

“In MMORPGs, players maintain a close relationshi+p as they are required to interact with one another frequently, participating in various events This wasn’t a huge concern in Diablo

“There wasn’t a worry of fatiguing fro time investment You could play a bit of Diablo if you could spare ten or so minutes in your day And no matter how you spend that ten minutes, you are bound to discover your next objective It could be a certain equipet to aiame that isn’t all that cooes to sia off script yet again, Chen Mo tells us that you can ames aren’t out of style, but just misunderstood

“No ames just from its unique style, and could even pave the way for other siames!”