Chapter 229 - Yan Zhenyuans Thousand Hells (1/2)

Alner Comedy 17050K 2022-09-10

Chapter 229: Yan Zhenyuan’s Thousand hells

It had been nearly fouron a VR version of Diablo

Although E to theet out

Of course there were many rumours, nobody could tell which was true or false

Yan Zhenyuan’s VR gainal IP Rumours has it that a deal was made with a popular web novelist to release a novel by the sa ties to Buddhism, and had a similar style to Asura from Chen Mo’s previous life

Thousand hells was based in a world of eternal darkness filled with demons Various demons from the thousand hells broke their seal and invaded the human world The player plays the role of the six realms as they enter the depths of hell to banish countless de the human race

Thousand hells had six different classes, or the six different realhosts, and hellspawn

Just like Diablo, all the classes were dae

Heavens was siic, an embodiment of holiness

Humans were similar to hunters or assassins, which was the hero who represented humans

Animals should shape shi+ft into beasts similar to druids, but their different forms were all mythical creatures

DemiGods were sireat survivability

Hungry ghosts were siht by their side

hellspaere siic, based around daative effects It was different from heavens as it represented a part of hell that stood by humans

The classes in Thousand hells ell designed, as it n while bringing out the uniqueness of the different classes

Most importantly, the six classes all had inspiration from classes in Diablo The demiGod for example took some inspiration froame like Diablo as reference, the chance of Thousand hells succeeding would be her as it minimised the risks

Based on the current available information, Thousand hells did an i

In teraes, there hadn’t been ameplay other than the basics

The players would play as the eht their way into hell, killing waves upon waves on ene peace to the humans

This was siht their way into hell

Each level of hell featured a relatively large procedurally generated map, so was the entrance to the next level, which required exploration to find

There were differences in art style from floor to floor, fire, ice, mirrors, knives, blood…