Chapter 229 - Yan Zhenyuans Thousand Hells (1/2)
Chapter 229: Yan Zhenyuan’s Thousand hells
It had been nearly fouron a VR version of Diablo
Although E to theet out
Of course there were many rumours, nobody could tell which was true or false
Yan Zhenyuan’s VR gainal IP Rumours has it that a deal was made with a popular web novelist to release a novel by the sa ties to Buddhism, and had a similar style to Asura from Chen Mo’s previous life
Thousand hells was based in a world of eternal darkness filled with demons Various demons from the thousand hells broke their seal and invaded the human world The player plays the role of the six realms as they enter the depths of hell to banish countless de the human race
Thousand hells had six different classes, or the six different realhosts, and hellspawn
Just like Diablo, all the classes were dae
Heavens was siic, an embodiment of holiness
Humans were similar to hunters or assassins, which was the hero who represented humans
Animals should shape shi+ft into beasts similar to druids, but their different forms were all mythical creatures
DemiGods were sireat survivability
Hungry ghosts were siht by their side
hellspaere siic, based around daative effects It was different from heavens as it represented a part of hell that stood by humans
The classes in Thousand hells ell designed, as it n while bringing out the uniqueness of the different classes
Most importantly, the six classes all had inspiration from classes in Diablo The demiGod for example took some inspiration froame like Diablo as reference, the chance of Thousand hells succeeding would be her as it minimised the risks
Based on the current available information, Thousand hells did an i
In teraes, there hadn’t been ameplay other than the basics
The players would play as the eht their way into hell, killing waves upon waves on ene peace to the humans
This was siht their way into hell
Each level of hell featured a relatively large procedurally generated map, so was the entrance to the next level, which required exploration to find
There were differences in art style from floor to floor, fire, ice, mirrors, knives, blood…