Chapter 418 (1/2)
Chapter 418: The improvement plan
Chen Mo’s idea was to aame
First of all, he had to ree He could only make a profit from the skins, avatars, and other value-added services
This was to attract as many players as possible and expand the depth of the whole fish pond, so thatexperience were close to that of League of Legends
Many players ht think that it was stupid to force a 50 win rate, but in fact, a couarantee a 50 win rate was a disaster
Not being able to guarantee a 50 win rate , while those who played badly would keep losing This would aggravate the loss of players in the fish pond, which was extrea of winning and losing and strengthen the player’s sense of growth
For a co On the basis ofthis, he also had to try his best toplayer not so depressed
In his previous life, one of the probleht think that it was because one of your teammates did not play well, or that they did not cooperate well, or that the lineup was not good In short, the system would not tell you where you lost, and you would not be able to figure it out
This directly caused many players to feel a deep sense of powerlessness after losing, and the negative feedback after losing could be called explosive
Chen Mo’s method was to record all the stats of the player’s heroes throughout the ga, and kill
…
For exae, nue taken, critical kills (killing the opponent’s output or healer with better data), critical dae contributed to the critical kill), the effect of the big ive a coame
All the players could clearly see these nuuish which players were carrying and which players were cheating
At the saer be shared, and the situation of getting a kill count gold er exist
Of course, since all the data waswas reless, because old medal didn’t necessarily mean that you played well
For players, if they chose the sae in the chaauised form of motivation
For exaaet the unhappiness of your failure when you saw that you had gotten an S-rank score and performed better than before
Moreover, the rewards that players received were directly linked to their individual perfor as you played well, you could get more rewards if you lost than if you won This would dilute the frustration of losing the gaa with theh various data
For example, if a player chose death, the systeame ended: In this round, his performance was B, and the number of tie The nue was far lower than the average, and the total dae of the short range