Chapter 417 (2/2)
There were many reasons for this, but the core reason was that Overwatch wasn’t a ame model, and Blizzard wasn’t able to ame with skills, Overwatch had the playstyle of both MOBA and FPS games However, it also created many new problems
Due to the different positions and skills of the heroes, the restraint between different heroes was too obvious For example, the yuan family was naturally restrained by Winston This kind of restraint was basically impossible to make up for with skills, which was completely contrary to the habits of FPS players
In an FPS gah, one could solve most problems However, this was not the case in Overwatch
At the saht change in the numbers would cause extremely serious consequences Therefore, the balance of the heroes was ames, which directly led to probleh-end games
At the sae, and priest” Iron Triangle aame that was extremely dependent on teams Therefore, some heroes that could provide a lot of benefits to the team, such as Reinhardt, Anna, and Lucio, were very popular As for the heroes that could not provide any benefits to the team, such as Black Lily, Hanzo, and so on, they would not be accepted by the teah
In siiven 1 point each Some of the heroes added up to 6 points, while others added up to 100 points
At the same time, the competitive mode accelerated the players ‘exploration and developame mode In order to win, most players would force their own side to choose the best lineup, causing hero discrian
You choose to rebuild the Eood at it or not, I’ll spray you first
(“Rebuild the Eered when Hanzo and black Lily chose it at the same time These two heroes were similar to snipers and had alht that they would not win as long as they were chosen)
That hy 303 and 402 were so popular, ale-purchase system caused a low number of players, and the coame lose its popularity quickly
What Chen Mo wanted to do was to take over the advantages of Overwatch while avoiding these flaws, allowing the gae was to completely abandon the coame that leaned more towards entertainment
The specific approach was to not open the stairway systeht seem absurd, but it was the result of Chen Zhao’s careful consideration While ends, Chen Mo ell aware of how the ladder and ranking systeah-end coends, and only an idiot wouldn’t make it
However, for Overwatch, the stairway tree system and related events would not have ative iame environment
In Chen Mo’s previous life, the competition for Overwatch was also very popular, but there were two problems that couldn’t be solved
The first was the viewing pleasure Like all FPS games, this was a small problem that could not be solved
The second problem was the lineup As the pro players continued to explore, they would discover that under the current game mechanics, 222 or 303 was the best lineup Soood, and some heroes were basically useless
This trend would quickly spread froa all the players ‘evaluation of the heroes In the end, it would inevitably lead to a situation where “rebuilding the Empire combination would lead to abuse”
Liame, these two probleht as well not do it If they forced it, it would only overdraft the game’s lifespan and have the opposite effect